Of COURSE that's Susan's primary concern, and of course that other thing was her secondary concern (she may have liked certain things about the cow form, but... Yeah).
The Kid card also affects movement, but it’s a bit of a mouthful to explain exactly how, so we’ll deal with that later if it comes up.
"Repel" is a mechanic that barely came up in my playtesting, and mostly had to do with animal forms avoiding other animal forms. Assuming I recall correctly, Skunk is the only case of it affecting all other players.
That said, "Kid" negates all attract effects relative to that player, but I believe there are ways "Skunk" could be combined with a card that gives "Attract".
The rule of thumb I decided on was that moving the "wrong" way (counterclockwise) wins by default if there's a conflict (thereby giving the exception to what's normal more opportunity to happen). As such, whether Attract or Repel would win out would depend on player's positions on the board, which means a player could be drawn to a form one turn, and repelled the next.