Story comic ASAP during the day Friday
Some variation of the middle chibi panels was the first thing I came up with for visually explaining Sarah's spell.
I've had the idea for Sarah getting a spell like this for a long time. The original inspiration for the spell came from Fallout 3. In Fallout 3 (and various other similar games), it is possible to save your game at almost any time and place.
About to try and sneak attack a mighty foe? Save. About to turn a corner in hostile territory? Save. About to make an important decision? Save. If any of those result in something undesirable, you can just load from that save and try something else. If it goes well, you can keep going. It's basically the ultimate ability in the game.
This got me thinking about having that ability in real life, which inspired several spell ideas. The one I wound up using is the one that makes the most sense given EGS's magic system, lack of time travel, Sarah's character, and the story in general. It could've been a LOT more absurd.